Karsh
STR DEX CON INT WIS CHR
17 8 12 14 13 14
Alignment: Chaotic Good
Race: Human
Class: Fighter1/Barbarian1
Hit Points:: 19
Armor Class: 15, touch 9, flat footed 15
Skills:(Total points: 4+16+7) Diplomacy (2), Survival (4), Listen (2), Intimidate (4), Heal (2), Climb (3), Swim (3), Jump (3)
Feats: Negotiator (+2 Diplomacy/Sense Motive), Weapon Focus: Great Axe, Power Attack
Equipment: Masterwork Great Axe, Chainmail +1
Special Abilities: Barbarian Rage 1/day, Fast Movement

 

Quote: "A fair fight? Only if you let me.."
Background:Karsh is the prince of a barbarian tribe from the north. Born cursed, he was physically weak and clumsy, yet his mind was clear. His peers sent him south, thinking that one well-studied individual might make a difference in their tribe. Luckily for Karsh, his teachers down south devised a method to uncurse him. He was then formally trained in the local knights' order, as his strenght returned. Unfortunately, his natural clumsiness remained. After returning from his studies, he succumbed to the northern warriors' ways and became a barbarian, after his father. His studies south afforded him enough common sense to travel south, to find potential trade partners for his town.